SECURITIES AND EXCHANGE COMMISSION
                             WASHINGTON, D.C. 20549

                                   FORM 10-QSB


(Mark One)

[X]  QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE
     ACT OF 1934

                  For the quarterly period ended June 30, 2007

                                       OR

[ ]  TRANSITION REPORT UNDER SECTION 13 OF 15(D) OF THE EXCHANGE ACT OF 1934

          From the transition period from ___________ to ____________.

                        Commission File Number 333-138111

                            EMAZING INTERACTIVE, INC.
                            -------------------------
        (Exact name of small business issuer as specified in its charter)


         Nevada                                           20-4672080
-------------------------------                 --------------------------------
(State or other jurisdiction of                (IRS Employer Identification No.)
 incorporation or organization)


              101 C North Greenville, Suite 255, Allen, Texas 75002
              -----------------------------------------------------
                    (Address of principal executive offices)

                                 (972) 894-8796
                           (Issuer's telephone number)

                                       N/A
                                       ---
(Former  name,  former  address and former  fiscal year,  if changed  since last
report)

         Indicate  by check mark  whether the  registrant  (1) filed all reports
required to be filed by Section 13 or 15(d) of the  Exchange Act during the past
12 months (or for such shorter  period that the  registrant was required to file
such reports), and (2) has been subject to such filing requirements for the past
90 days:. Yes [ X ] No [ ].


Indicate by a check mark  whether the company is a shell  company (as defined by
Rule 12b-2 of the Exchange Act: Yes [ ] No [ X ].

As of June 30, 2007,  there were 5,583,500  shares of Common Stock of the issuer
outstanding.









TABLE OF CONTENTS

                          PART I FINANCIAL STATEMENTS



Item 1     Financial Statements                                             2

Item 2     Management's Discussion and Analysis or Plan of Operation        10

                           PART II OTHER INFORMATION

Item 1     Legal Proceedings                                                17
Item 2     Changes in Securities                                            17
Item 3     Default upon Senior Securities                                   17
Item 4     Submission of Matters to a Vote of Security Holders              17
Item 5     Other Information                                                17
Item 6     Exhibits and Reports on Form 8-K                                 17









                            EMAZING INTERACTIVE, INC.
                                  BALANCE SHEET
                                  JUNE 30, 2007
                                   (UNAUDITED)


                                     ASSETS

Current assets
  Cash                                                                $  32,370
  Prepaid expenses                                                       14,103
                                                                      ---------
     Total current assets                                                46,473

Fixed assets
  Computer equipment                                                     19,950
  Gaming software                                                        48,488
  Less: Accumulated depreciation                                        (22,894)
                                                                      ---------
    Total fixed assets                                                   45,544
                                                                      ---------
TOTAL ASSETS                                                          $  92,017
                                                                      =========

                       LIABILITIES AND STOCKHOLDERS'EQUITY

Current liabilities
  Accounts payable and accrued expenses                               $  43,068
  Other current liabilities                                              13,619
                                                                      ---------
Total liabilities                                                        56,687
                                                                      ---------


Stockholders' deficit:
  Common stock, $.001 par value, 50,000,000 shares
  authorized, 5,583,500 shares issued and outstanding                     5,584
  Additional paid in capital                                            153,017
  Accumulated deficit                                                  (123,271)
                                                                      ---------
Total Stockholders' Equity                                               35,330
                                                                      ---------


TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY                            $  92,017
                                                                      =========




See Accompanying Notes to Financial Statements


                                       2







                           EMAZING INTERACTIVE, INC.
                             STATEMENT OF OPERATIONS
                           THREE AND SIX MONTHS ENDED
               JUNE 30, 2007 AND THE PERIOD APRIL 11 (INCEPTION)
                                TO JUNE 30, 2006
                                  (UNAUDITED)


                                          Three Months    Three Months  Six Months
                                              Ended           Ended       Ended      Period Ended
                                            June 30,        June 30,     June 30,      June 30,

                                         -----------    -----------    -----------    -----------
                                             2007            2006         2007          2006
                                         -----------    -----------    -----------    -----------
                                                                          


Revenue                                  $     8,452    $     4,301    $     9,889    $     4,301

Operating expenses:
 Depreciation                                  4,506          4,507          9,012          4,507
 General and administrative:
  Accounting and professional                 10,926         20,240         14,586         20,240
  Computer expenses                            1,564         20,019          1,854         20,019
  Licenses and fees                              733          3,126            745          3,126
  Marketing                                    2,767              0          2,767              0
  Office and other expenses                    3,582          2,480          4,703          2,480
  Telephone                                    5,844          8,263         10,953          8,263
  Travel expense                               8,399          1,758          7,937          1,758
                                         -----------    -----------    -----------    -----------
        Total operating expenses              38,321         60,393         52,557         60,393

 (Loss) from operations                      (29,869)       (56,092)       (42,668)       (56,092)

  Other(expense):
      Interest income                            423              0            786              0
                                         -----------    -----------    -----------    -----------

Net(loss)                                $   (29,446)   $   (56,092)   $   (41,882)   $   (56,092)
                                         ===========    ===========    ===========    ===========


Net loss per share:
  Basic and diluted                      $     (0.01)   $     (0.01)   $     (0.01)   $     (0.01)
                                         ===========    ===========    ===========    ===========

  Weighted average shares outstanding:
  Basic and diluted                        5,520,043      5,209,375      5,520,043      5,209,375
                                         ===========    ===========    ===========    ===========




                 See Accompanying Notes to Financial Statements

                                       3






                           EMAZING INTERACTIVE, INC.

                  Statement of Changes in Stockholders' Equity

                                June 30, 2007





                                       Common Stock          Paid-in          Retained

                                   Shares         Amount      Capital       Earnings (Deficit)       Totals
                                  ---------      ---------    ---------     ------------------     ---------
                                                                                             


Beginning Stockholder's Equity         0        $       0    $      0       $               0      $       0


Issuance of Common Stock for:

        Assets                   5,000,000          5,000       25,600                                30,600

        Services                   250,000            250        1,000                                 1,250

        Cash                       100,000            100        9,900                                10,000

Net (Loss)                               0              0            0                 (81,389)      (81,389)
                                 ---------      ---------    ---------      ------------------     ---------

Ending Stockholder's Equity
  at Dec 31, 2006                5,350,000      $   5,350    $  36,500      $          (81,389)      (39,539)


Issuance of Common Stock for:

        Cash                       227,500            228      113,523                       0       113,751

        Conversion of debt
         for stock                   6,000              6        2,994                                 3,000

Net(Loss)                                0              0            0                 (41,882)      (41,882)
                                 ---------      ---------    ---------      ------------------     ---------

Ending Stockholders' Equity
 at June 30, 2007                5,583,500          5,584    $ 153,017      $         (123,271)    $  35,330
                                 ---------      ---------    ---------      ------------------     ---------







                 See Accompanying Notes to Financial Statements





                                        4




                            EMAZING INTERACTIVE, INC.
                            STATEMENTS OF CASH FLOWS
   SIX MONTHS ENDED JUNE 30, 2007 AND THE PERIOD APRIL 11 (INCEPTION) TO JUNE
                                     30,2006
                                  (UNAUDITED)

                                                           2007         2006
CASH FLOWS FROM OPERATING ACTIVITIES
Net loss                                                 $ (41,882)   $ (56,092)
Adjustments to reconcile net deficit to cash used
  by operating activities:
    Depreciation and amortization                            9,012        4,507
Change in assets and liabilities:
  Other assets                                             (14,103)           0
  Accounts payable-related party                           (10,329)      18,307
  Accounts payable and accrued expenses                    (17,150)      46,728
                                                         ---------    ---------

CASH FLOWS USED IN OPERATING ACTIVITIES                    (74,452)      13,450
                                                         ---------    ---------

CASH FLOWS USED IN INVESTING ACTIVITIES
  Software upgrade                                         (10,000)     (38,488)
  Computer equipment                                             0      (15,600)
                                                         ---------    ---------
CASH FLOWS USED IN INVESTING ACTIVITIES                    (10,000)     (54,088)

CASH FLOWS FROM FINANCING ACTIVITIES
  Sale of common stock for cash                            113,751       10,000
  Conversion of debt to stock                                3,000            0
  Issuance of stock for assets                                   0       30,600
  Issuance of stock for services                                 0        1,250
                                                         ---------    ---------
CASH FLOWS PROVIDED BY FINANCING ACTIVITIES                116,751       41,850

NET INCREASE (Decrease) IN CASH                             32,299        1,212

  Cash, beg. of period                                          71            0
                                                         ---------    ---------
  Cash, end of period                                    $  32,370    $   1,212
                                                         =========    =========



SUPPLEMENTAL CASH FLOW INFORMATION
  Interest paid                                          $    --      $    --
  Income taxes paid                                      $    --      $    --



                   See Accompany Notes to Financial Statements

                                       5







                            EMAZING INTERACTIVE, INC.
                          NOTES TO FINANCIAL STATEMENTS
                                  JUNE 30, 2007

NOTE 1 - NATURE OF BUSINESS AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES


         Nature of Activities, History and Organization:
         -----------------------------------------------
         Emazing Interactive,  Inc. (The "Company") operates as an online gaming
         facilitator  through its subsidiary Emazing Gaming, LLC. The Company is
         located in Allen,  Texas and was  incorporated  on April 11, 2006 under
         the laws of the  State of  Texas.  On  October  2,  2006,  the  Company
         converted its corporate charter to domicile in Nevada.

         Significant Accounting Policies:
         --------------------------------
         The  Company's  management  selects  accounting   principles  generally
         accepted in the United  States of America and adopts  methods for their
         application.  The  application  of accounting  principles  requires the
         estimating,  matching  and timing of revenue  and  expense.  Below is a
         summary  of  certain   significant   accounting  policies  selected  by
         management.

                  Basis of Presentation:
                  ----------------------
                  The Company  prepares its financial  statements on the accrual
                  basis of accounting.

                  Cash and Cash Equivalents:
                  --------------------------
                  All highly  liquid  investments  with  original  maturities of
                  three  months or less are  stated at cost  which  approximates
                  market value.

                  Fixed Assets:
                  -------------
                  Fixed assets are depreciated  over their useful lives of three
                  years.  Repairs  and  maintenance  is  charged  to  expense as
                  incurred.

                  Principles of Consolidation:
                  ----------------------------
                  The  financial  statements  include  the  accounts  of Emazing
                  Gaming,   LLC,  an  operating   subsidiary.   All  significant
                  intercompany transactions and balances have been eliminated.

                  Earnings (Loss) per Share:
                  --------------------------
                  Earnings  (loss) per share  (basic) is  calculated by dividing
                  the net income (loss) by the weighted average number of common
                  shares outstanding for the period covered.  As the Company has
                  no potentially  dilutive  securities,  fully diluted  earnings
                  (loss) per share is  identical  to  earnings  (loss) per share
                  (basic).


                                       6



NOTE 1 -  CONTINUED

                  Website Software Development Costs:
                  -----------------------------------
                  The  Company  adopted  EITF  00-02,  "Accounting  for  website
                  developments  costs". In accordance with EITF 00-02, the costs
                  incurred for the (i) website  application  and  infrastructure
                  development;  (ii)  graphics  development;  and (iii)  content
                  development,  which  took the  website to a  functional  stage
                  where  it  could  receive  server  and  gaming  orders,   were
                  capitalized   and  are  being   amortized  over  three  years.
                  Maintenance  expenses  or  costs  that  do not  result  in new
                  revenue  producing  features  or  functions,  such as updating
                  information  and  products  or  maintenance  of the website or
                  promotion of the website using search engines, are expensed as
                  incurred.  Prior to this development,  Emazing had no website.
                  For the period ended June 30, 2007, $290 has been expensed and
                  $48,488 capitalized.

                  Use of Estimates:
                  -----------------
                  The  preparation  of financial  statements in conformity  with
                  generally accepted  accounting  principles requires management
                  to make estimates and assumptions that affect certain reported
                  amounts and  disclosures.  Accordingly,  actual  results could
                  differ from those estimates.


NOTE 2 - FIXED ASSETS

         Fixed assets at June 30, 2007 are as follows:

                  Computer equipment                           $  19,950
                  Gaming software                                 48,488
                  Less: Accumulated Depreciation                 (22,894)
                                                               ---------

                           Total Fixed Assets                  $  45,544
                                                               =========

         Depreciation  expense  was $4,506 for the three  months  ended June 30,
         2007 and $4,507 for the three months ended June 30, 2006.  Depreciation
         expense  was $9,012 for the six months  ended June 30,  2007 and $4,507
         for the period ended June 30, 2006.



                                       7





NOTE 3 - COMMON STOCK

         The Company is  authorized to issue  50,000,000  common shares at a par
         value of $0.001 per share.  These  shares have full voting  rights.  At
         June 30, 2007, there were 5,583,500 shares outstanding.

NOTE 4 - INCOME TAXES

         The Company has adopted Statement of Financial Accounting Standards No.
         109, Accounting for Income Taxes (SFAS No. 109), which requires the use
         of the liability  method in the  computation  of income tax expense and
         the current and  deferred  income  taxes  payable.  Under SFAS No. 109,
         income  tax  expense  consists  of taxes  payable  for the year and the
         changes during the year in deferred  assets and  liabilities.  Deferred
         income taxes are recognized for the tax consequences in future years of
         differences  between  the tax bases and  financial  reporting  bases of
         assets and  liabilities.  Valuation  allowances  are  established  when
         necessary to reduce  deferred  tax assets to the amount  expected to be
         realized.



         Since the  realization of any deferred tax benefits is contingent  upon
         future  earnings,  no  deferred  tax asset has been  accrued  since the
         likelihood of future earnings has not been demonstrated.


         The Company  had net losses for the six months  ended June 30, 2007 and
         the year  ended  December  31,  2006,  and  therefore  incurred  no tax
         liabilities. The net operating losses and their expiration dates are as
         follows:

                                                                     Expiration
                  Period Ended                       Net (Loss)        Date
                  -------------------------------------------------------------

                  June 30, 2007                      ($41,882)         2027

                  December 31, 2006                  ($81,389)         2026









                                       8




NOTE 5 - FINANCIAL CONDITION AND GOING CONCERN

         Emazing has an  accumulated  deficit  through  June 30,  2007  totaling
         $123,271  and  had  working  capital  of  ($10,214).  Because  of  this
         accumulated loss,  Emazing will require  additional  working capital to
         develop its business  operations.  Emazing intends to raise  additional
         working capital either through  private  placements,  public  offerings
         and/or bank financing.  See liquidity and capital  resource  discussion
         per Item 2 below.  There are no assurances that Emazing will be able to
         either (1) achieve a level of revenues adequate to generate  sufficient
         cash flow from operations;  or (2) obtain additional  financing through
         either  private  placement,  public  offerings  and/or  bank  financing
         necessary to support  Emazing's  working capital  requirements.  To the
         extent  that  funds  generated  from  any  private  placements,  public
         offerings and/or bank financing are insufficient,  Emazing will have to
         raise  additional  working  capital.  No  assurance  can be given  that
         additional  financing  will be available,  or if available,  will be on
         terms  acceptable  to  Emazing.  If  adequate  working  capital  is not
         available Emazing may not continue its operations.

         Emazing  faces many  factors  in its  ability  to  continue  as a going
         concern,  including  but not  limited to, the  promotion  of its gaming
         website,  competition from larger and better capitalized companies, and
         its ability to create  traffic to its website  and  virtual  store.  To
         date, much of Emazing's activities have been focused on advertising and
         promotion to create its identity in the  community,  and its  continued
         existence is dependent upon the gaming public  purchasing  more time on
         its gaming servers.

         Should the above concerns  materialize,  it is conceivable that Emazing
         would have to suspend or discontinue  operations.  Management  believes
         that the efforts it has made to promote its site will  continue for the
         foreseeable  future.  These  conditions raise  substantial  doubt about
         Emazing's  ability  to  continue  as a  going  concern.  The  financial
         statements   do  not   include   any   adjustments   relating   to  the
         recoverability  and  classification  of asset  carrying  amounts or the
         amount and classification of liabilities that might be necessary should
         Emazing be unable to continue as a going concern.

NOTE 6 - RELATED PARTY TRANSACTIONS



         Amounts due related parties were $13,619 at June 30, 2007.






                                       9




ITEM 2.  MANAGEMENT'S DISCUSSION AND ANALYSIS

THIS REPORT CONTAINS  FORWARD LOOKING  STATEMENTS  WITHIN THE MEANING OF SECTION
27A OF THE  SECURITIES ACT OF 1933, AS AMENDED AND SECTION 21E OF THE SECURITIES
EXCHANGE ACT OF 1934,  AS AMENDED.  THE  COMPANY'S  ACTUAL  RESULTS COULD DIFFER
MATERIALLY FROM THOSE SET FORTH ON THE FORWARD LOOKING STATEMENTS AS A RESULT OF
THE RISKS SET FORTH IN THE COMPANY'S  FILINGS WITH THE  SECURITIES  AND EXCHANGE
COMMISSION,  GENERAL ECONOMIC CONDITIONS, AND CHANGES IN THE ASSUMPTIONS USED IN
MAKING SUCH FORWARD LOOKING STATEMENTS.

General

We are a gaming  organization that is working with prominent  marketing services
connected to the gaming scene. We specialize in providing marketing awareness of
products and services of our customers to millions of on-line gaming players and
enthusiasts.

To date, our business development activities have primarily been concentrated in
web server  access and  company  branding  in hosting  web based  e-games.  This
activity is  structured  whereby our partners and sponsors are provided  premium
web site exposure identifying their company, name, and product offerings.

We generate  revenues  through our  partnerships  and sponsors.  Sponsoring  EMG
GAMING  will  bring a product  and/or  brand name into the  spotlight  of gamers
worldwide. Our customer's brand will be synonymous with the youthful intelligent
image that  pro-gaming  has. Our customers have prime  advertising  space on our
website,  IRC  channel  every  hour  24/7 and  clothes,  which  we will  wear at
competitive events all year round. It is primarily through our fee structure for
web server  access  that we  generate  revenue.  Although  our web site  creates
product  awareness  for our sponsors and  partners,  our revenue is generated by
fees which our  partners  and  sponsors  remit to us for that  exposure.  In the
E-Gaming  industry,  partners  and  sponsors  will pay top  dollar for a popular
gaming web site as they can maximize their product and name exposure.

We also generate revenue through EMazing Servers, a "Game Server" rental company
whereby  we rent game  servers  for  players  to play a  computer  game of their
choice. We rent game servers for over 32 different games, the most popular being
Half Life's Counter Strike and variations of this game. We rent by the hour, day
or  month.  This  rental  program  is  unique  for our type of  service  as most
companies  choose  to rent by the  month.  We feel this  gives us a  competitive
advantage over our competition.

We have three  standard  packages  designed for our  prospective  partners.  Our
"Gold" package is aimed to give maximum  publicity to our prospective  partners,
forcing their product into the world of pro-Gaming  and showing  everybody  that
their  company  really cares about the gamers.  The Silver"  package is aimed at
companies with a lower budget that are looking to get their product noticed. The
"Bronze"   package  is  for  companies  with  limited  budgets  but  still  want
involvement in the eSports industry. Following is a chart outlining the benefits
of our partnerships/sponsors at the Gold, Silver and Bronze levels.



                                       10





------------------------------------- ----------------------------------- -----------------------------------
       GOLD PARTNER FEATURES               SILVER PARTNER FEATURES             BRONZE PARTNER FEATURES
------------------------------------- ----------------------------------- -----------------------------------
                                                                    

1.   High priority branding on        1.   Branding on our website        1.   Branding on IRC for a
     our website, clothing,                and IRC                             limited time
     computer cases and IRC channel

2.   High  priority  advertising on   2.  Limited  advertising  on        2.   Listed as a supporter for
     television, radio, eSports           television,  radio, eSports          a limited time
     websites and magazine interviews     and magazine special features

3.   Main sponsor image, banner       3.  Listed as an official           3. Special features negotiable
     description  of company              supporter on our website
     on our website                       with a rotational banner and
                                          a small logo

4.   Special  features on your        4.  Special features on your
     products: e.g. news and              products:  e.g. news and
     reviews                              reviews

5.   Product/brand endorsement        5.  Product endorsement on on our
     on our website and at events         website and limited
                                          endorsement at events

6.   Availability for press
     attendances and media
     events.  Product testing and
     feedback
     Price: $5,000.00 per month           Price: $2,500.00 per month          Price: One time payment of
                                                                                      $1,500.00+
------------------------------------- ----------------------------------- -----------------------------------


During 2006,  we filed and had approved  form SB-1 to raise funds.  A portion of
the proceeds of the offering are being used to further develop E-Gaming software
and lease  server  capacity and access  through  server  lease  agreements.  The
development  of software is the key aspect of our  business  model in that it is
through the game  itself  that a company  such as ours  achieves  notoriety  and
industry  following thereby affording us the opportunity to promote our sponsors
and partners on a fee structured  basis.  This software  development is the game
itself and as it achieves  acceptance and favorability (more players playing it)
the more our company  positions it self as a provider of leading  edge  E-Gaming
programs.  Part and parcel to this is providing access to the game itself on the
World Wide Web. To achieve this,  we lease servers or portals,  web based access
points to allow E-Game  players to access our web site and therefore our on-line
games.  These  servers are a major source of revenue for us as we charge  access
fees to these servers.

BUSINESS OPERATIONS:

GOVERNMENT REGULATION:
At the present time,  there are no Federal  Government  regulations  on computer
games over the internet or on dedicated servers.

OUR QUALIFICATIONS

Our qualifications are our reputation and experience in the industry.  G. Edward
Hancock,  President,  and our contract workers and volunteers have over 50 years
combined experience in the E-Gaming industry.


                                       11


INDUSTRY & COMPETITION:

Market Analysis Summary:

Gamers are just as fanatical  about  pro-gaming  teams as football fans are with
their NFL teams.  They watch their  matches,  attend  events,  emulate what they
wear,  buy the hardware they use, and follow the new trends players bring about.
Counter-Strike  1.6 is the world renowned FPS (First Person Shooter) game and is
the #1 online  action  game in the  world.  Counter-Strike  1.6  offers the most
competition  and  biggest  prize pots in the gaming  industry.  With all the new
advancements  within the eSports  community it also brings about new games, such
as Counter-Strike  Source.  Source is the newest addition to the  Counter-Strike
family  bringing  amazing  graphics,  new maps,  and different  techniques  than
Counter-Strike  1.6.  The  graphics  on this  engine are  amazing and offer high
quality  details to this game as well.  Bringing  in this game  offers  computer
companies  and  hardware  companies  more  sales due to gamers  needing a better
computer to run the video game.
(Source:http://www.csnation.net/articles.php/cssguide_200/)

Online  gaming has emerged as one of the biggest  growing  industries in the new
millennium.  The Far East has  played a  significant  role in paving the way for
recognition  for online gamers.  Multiplayer  online games have generated over 1
billion  dollars in revenue for the first time,  in 2004. A large  proportion of
this figure has come from player  subscription  games such as Everquest and Star
Wars  Galaxies,  but a  significant  amount has also come from the first  person
shooter  game sales.  This figure does not include the  emergence  of  sponsored
players  and teams as has been  seen in Asia  over the last 18 months  with many
players earning above $100,000 in sponsorship  deals.  These players have become
cult figures in their  respective  countries and "national  heroes".  The way it
stands now, is that this status  will start  migrating  to the already  maturing
gaming  markets  such as the US,  where  global  events here now command  higher
earnings for the winners. Typical earnings of a team range between $20k and $40k
for the larger events, though this is small compared to the events of Asia.

These  events have caused an influx  from many large  companies  wanting to gain
access to this emerging market.  Names such as Nike, Pepsi, Red Bull, and Oakley
have begun  their  sponsorship  programs  globally  with an  emphasis  on the US
Market.  Gaming leagues and  competitions  such as WSVG,  CPL, ESWC, WCG and WEG
have become very popular in the US and the world, culminating in the Asian model
for sponsored clans and players  increasingly  hugely as a result. News of these
events is  starting  to hit  mainstream  television  and press  with news of the
winning tournaments being broadcasted on channels such as:

1. BBC News Online
2. CNN 3. ABC
4. Fox News
5. MTV
6. Fuse Network 7. CBC Television in Canada
8. Many major online news services such as Yahoo, MSN, Reuters



                                       12


As more  mainstream  media becomes  involved in promoting  gaming  events,  this
allows more  companies  outside the gaming  community  to get  involved as named
above.

Besides  these  news  sites and  television,  there are  various  ways to follow
events.  These methods include online radio,  such as TSN  (www.tsncentral.com),
streaming video and in-game  viewing tools such as  HalfLife-TV.  These programs
allow the  viewer to watch the actual in game  action  from the point of view of
any player they like or if preferred a map overview.  Over 30,000 people watched
the last CPL (www.thecpl.com) finals on HalfLife-TV alone.
(Source: http://www20.tomshardware.com/game/200408071/cyberathlete-14.html)

OUR BUSINESS STRATEGY

We are  EMG  (EMAZING  GAMING),  a  gaming  organization  that is  working  with
prominent  marketing  services  connected to the gaming  scene.  Currently,  the
entire team consists of contract workers including management,  sales, technical
development,  press and our primary team / players department.  We are comprised
of people who have specific gaming  experience,  a pre-requisite  for employment
with our company is experience in the gaming world.  Combined,  our organization
holds well over 50 years of experience in management alone.

Management  consists  primarily  of  our  President  and  CEO.  As  CEO,  he  is
responsible  for  coordinating  and leading the entire  organization  to achieve
optimal  results and goals.  This includes  directing  contract  consultants and
measuring results. He also manages the budget to satisfy needs for traveling and
accommodations  to  PR  events  and  tournaments.   Additionally,   our  CEO  is
responsible for strategic  thinking and placement within the E-Gaming  industry,
constantly  looking  for new  opportunities.  As  such,  he is  instrumental  in
building and maintaining sponsor and partner relationships.

The sales  department  handles  contacts to other  companies  and  controls  all
marketing possibilities.  They make proper detailed statistics and documentation
on the amount of exposures that the partner in question receives.  These workers
are on contract.

The  technical   development  area  works  with  the  organizations'   technical
structure, which includes the website, design material,  marketing channels, and
technical  equipment.  Also provides  technical  solutions and services with the
integration of the partners'  products and the  popularity/demand  of the latest
hardware. These workers are on contract.

Team/Players:  The current team of players are the backbone to the organization.
The team  practices  and competes in order to keep EMG  ORGANIZATION  as a world
leading organization. The team is the primary marketing channel for sponsors and
the  organization.  The team wears  branded  clothing  and as they  perform  and
succeed  spectators  and other  participants  are drawn to play the same  games.
These workers are on contract.  Emazing Gaming currently sponsors eight teams of
which three  require  consistent  financial  support.  These three teams  travel
throughout  the United States (1.6  Counter-Strike  and DOD team) and the United
Kingdom (Counter Strike team).


Press  department:  This department  works to provide the public with the latest
updates  regarding the team and e-sports  through our website and other means of
communication.  The  department  also provides  detailed  coverage of the teams'
progress in tournaments and leagues. These workers are on contract.



                                       13



EMG GAMING has three major  financial  objectives  to reach its goal as the best
and highest-ranking Professional Counter-Strike team in the world:

     1.   Maintain  Equipment on the Cutting Edge - It goes without  saying that
          when competing in the  technologically  advanced arena of professional
          gaming,  you want to  remain  on the  leading  edge of the  technology
          curve.  Faster machines,  graphics cards, and other equipment can mean
          the difference between winning and losing at this level.

     2.   Ability  to  Travel  to  Tournaments  -  There  is  no  use  in  being
          professional  if one can't afford to travel to the various  events and
          tournaments  here  at  home  and  abroad.  Travel  and  accommodations
          represent a significant portion of our costs.

     3.   Ability to Train -  Professional  gamers  train for up to 12 hours per
          day,  every day to stay at the top of their game.  This does not allow
          much time for work, and often  professional  gamers are forced to drop
          out because they need financial stability to survive. A monthly living
          allowance  would not only allow us to focus on training,  but it would
          also bring greater stability to the team members.

EMazing  utilizes  their  website,  emazinggaming.com,  as the  portal  to which
e-games are accessed on the World Wide Web.  Through links on the website we are
able to better  manage our  visitors,  game  selection,  and  visitor  profiles,
effectively  providing us the ability to ultimately understand our customers and
their  playing  habits  from  which we can then  develop  more  challenging  and
exciting game content.

All games currently  provided by EMazing are third party developed.  Through the
proceeds of this offering,  we will use a portion of the proceeds to develop our
own game portfolio.  Game  development is a capital and time intensive  process,
usually  taking  18-24  months to take a game from concept form to fee based web
play.  It is our intent to be an  industry  leading  game  developer  as well as
content provider through our interactive website.

The Company is in discussions with CAL, the Cyber Athletic League,  which is the
largest cyber league in the world with over 550,000 registered participants,  to
sponsor a new game, `Condition Zero'. Emazing would provide server space and CAL
the  participants.  The benefit to Emazing is the free advertising and marketing
that  results  from the  relationship.  This will  provide  us with  significant
exposure  that we expect will generate  significant  traffic on our web-site and
therefore increased revenue.

CAL provides the leagues and  divisions  of the most popular  games.  They are a
free-to-play  league,  and by playing  through them,  teams gain seating for the
CPL,  Cyber  Professional  League,  which  is a  branch  of CAL  that is a paid,
professional  tournament  league. The standings in CPL are used to seed teams in
events that CPL/CAL sponsor.




                                       14


Industry and Competitors

The Industry:

The eSports industry is highly competitive. eSports is technologically based and
through the medium of the internet is readily  accessible  to most anyone with a
computer  and a credit  card.  Barriers  to entry are high due to  server  costs
(owned and/or leased),  travel expenses,  and general living expenses.  The more
successful  and  enthusiastic  eSport  competitors  are reliant on sponsors  and
partners to generate funds to undergird living, travel and equipment maintenance
costs.  Although highly  competitive,  it is also highly fragmented.  eSports is
worldwide in scope and  difficult  to assess from a  competitive  standpoint  as
games are often hot and therefore  streaky in play before  another  company puts
out a more desirable game program. Even so, server capacity,  speed and graphics
generally determine the amount of play a game will generate.




RESULTS FOR THE FISCAL QUARTER ENDED June 30, 2007

Our fiscal  quarter  ended on June 30,  2007.  Any  reference  to the end of the
fiscal  quarter  refers to the end of the second  fiscal  quarter for the period
discussed  herein.  The Company  began  operations on April 11, 2006 so there is
only comparative data for the quarter ending June 30.

REVENUE.  Revenue for the three months ended June 30, 2007, was $8,452  compared
to $4,301 for the three months  ended June 30, 2006.  The increase in revenue is
attributed  to the impact that the success of the `Teams'  have had in the World
Cyber Games and other  competitions,  and the new server  structure.  During the
quarter,  we rolled out the new server use  structure to capitalize on the short
nature of time  commitment in the industry vs.  renting server space for a whole
month,  week or day. This impact is also reflected in the expenses.  Revenue for
the six  months  ended  June 30,  2007 was  $9,889.  Sales were low in the first
quarter as we reprogrammed our servers for the aforementioned server structure.

EXPENSES.  Total expenses for the three months ended June 30 2007,  were $38,321
compared  to  expenses  for the three  months  ended June 30,  2006 of  $60,393.
Expenses  were down versus 2006 as in 2006 we had initial  audit fees  ($8,000),
computer  set-up  expenses  ($18,000)  and  filing  fees  ($2,600);  these  were
partially  off-set  by  increases  marketing  expenses  of $2,800  and travel of
$6,600.  Total  expenses  for the six months  ended June 30, 2007 were  $52,557.
Accounting  and  professional  fees of  $14,500,  server  expenses of $8,000 and
travel expenses of $10,000 make up most of the expenses.

NET INCOME (LOSS). Net loss for the three months ended June 30, 2007 was $29,446
compared to the three  months  ended June 30, 2006 of $56,092.  The  decrease in
loss correlates to the decrease in expenses as discussed above. The net loss for
the six months ended June 30, 2007 was $41,882.

LIQUIDITY AND NET CAPITAL RESOURCES.  Emazing filed on Form SB-1, a registration
statement with the U.S. Securities & Exchange Commission in order to raise funds
to develop  their  business.  The  registration  statement  became  effective on
December 21, 2006 and Emazing has raised funds under that registration statement
at $0.50 per share.  As of August 14,  2007,  Emazing  has  raised  $116,750  by
selling 233,500 shares.


                                       15



Employees
June 30, 2007, the Company had one employee.


ITEM 3.  CONTROLS AND PROCEDURES

Disclosure  controls and procedures are controls and other  procedures  that are
designed to ensure that information  required to be disclosed in company reports
filed or submitted  under the  Securities  Exchange  Act of 1934 (the  "Exchange
Act") is recorded,  processed,  summarized and reported, within the time periods
specified  in  the  Securities  and  Exchange   Commission's  rules  and  forms.
Disclosure  controls and procedures include,  without  limitation,  controls and
procedures  designed to ensure that  information  required  to be  disclosed  in
company reports filed under the Exchange Act is accumulated and  communicated to
management,  including the Company's Chief Executive Officer and Chief Financial
Officer (the  "Certifying  Officers"),  as appropriate to allow timely decisions
regarding required disclosure.

As required  by Rules  13a-15(e)  and  15d-15(e)  under the  Exchange  Act,  the
Certifying Officers carried out an evaluation of the effectiveness of the design
and operation of the Company's disclosure controls and procedures as of March 31
2007. Their  evaluation was carried out with the  participation of other members
of the  Company's  management.  Based  upon  their  evaluation,  the  Certifying
Officers  concluded that the Company's  disclosure  controls and procedures were
effective.

The Company's  internal  control over financial  reporting is a process designed
by, or under the  supervision  of, the  Certifying  Officers and effected by the
Company's  Board of  Directors,  management  and  other  personnel,  to  provide
reasonable  assurance  regarding  the  reliability  of the  Company's  financial
reporting and the preparation of the Company's financial statements for external
purposes in accordance with generally accepted accounting  principles.  Internal
control over financial  reporting  includes policies and procedures that pertain
to the  maintenance of records that in reasonable  detail  accurately and fairly
reflect the  transactions  and  dispositions  of the Company's  assets;  provide
reasonable  assurance  that  transactions  are  recorded as  necessary to permit
preparation of the Company's  financial  statements in accordance with generally
accepted accounting principles, and that the Company's receipts and expenditures
are being made only in accordance with the  authorization of the Company's Board
of  Directors  and  management;   and  provide  reasonable  assurance  regarding
prevention or timely detection of unauthorized  acquisition,  use or disposition
of the  Company's  assets  that could have a  material  effect on its  financial
statements.  There has been no change in the  Company's  internal  control  over
financial  reporting that occurred in the quarter ended March 31 2007,  that has
materially  affected,  or is reasonably likely to affect, the Company's internal
control over financial reporting.



                                       16




PART II

Items No. 1, 2, 3, 4, 5 - Not Applicable.


Item No. 6 - Exhibits and Reports on Form 8-K

(a) Report on Form  8-A12G  was filed on  September  22,  2006 to  register  our
securities  under  Section  12(g) of the Act.  No reports on Form 8-K were filed
during the three months ended September 30, 2006.

(b)   Exhibits

Exhibit Number                      Name of Exhibit

31.1      Certification of Chief Executive Officer, pursuant to Rule 13a-14(a)
of the  Exchange  Act,  as enacted by Section 302 of the  Sarbanes-Oxley  Act of
2002.

31.2      Certification of Chief Financial Officer, pursuant to Rule 13a-14(a)
of the  Exchange  Act,  as enacted by Section 302 of the  Sarbanes-Oxley  Act of
2002.

32.1      Certification of Chief Executive Officer and Chief Financial  Officer,
pursuant to 18 United States Code Section 1350, as enacted by Section 906 of the
Sarbanes-Oxley Act of 2002.



SIGNATURES

In accordance with the requirements of the Securities  Exchange Act of 1934, the
Registrant  has duly  caused  this  Report  to be  signed  on its  behalf by the
undersigned, thereunto duly authorized.

EMAZING INTERACTIVE, INC.

By /s/  G. Edward Hancock
   ----------------------
G. Edward Hancock, President, CFO

Date: August 14, 2007